/*
 * This file is part of aion-engine <aion-engine.com>
 *
 * aion-engine is private software: you can redistribute it and or modify
 * it under the terms of the GNU Lesser Public License as published by
 * the Private Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * aion-engine is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Lesser Public License for more details.
 *
 * You should have received a copy of the GNU Lesser Public License
 * along with aion-engine.  If not, see <http://www.gnu.org/licenses/>.
 */
package com.aionengine.gameserver.ai2;

import com.aionengine.gameserver.model.gameobjects.Creature;
import com.aionengine.gameserver.model.gameobjects.player.Player;
import com.aionengine.gameserver.model.templates.npcshout.ShoutEventType;

/**
 * @author ATracer
 */
public abstract class AITemplate extends AbstractAI {

    @Override
    public void think() {
    }

    @Override
    public boolean canThink() {
        return true;
    }

    @Override
    protected void handleActivate() {
    }

    @Override
    protected void handleDeactivate() {
    }

    @Override
    protected void handleMoveValidate() {
    }

    @Override
    protected void handleMoveArrived() {
    }

    @Override
    protected void handleAttack(Creature creature) {
    }

    @Override
    protected boolean handleCreatureNeedsSupport(Creature creature) {
        return false;
    }

    @Override
    protected boolean handleGuardAgainstAttacker(Creature creature) {
        return false;
    }

    @Override
    protected void handleCreatureSee(Creature creature) {
    }

    @Override
    protected void handleCreatureNotSee(Creature creature) {
    }

    @Override
    protected void handleCreatureMoved(Creature creature) {
    }

    @Override
    protected void handleCreatureAggro(Creature creature) {
    }

    @Override
    protected void handleFollowMe(Creature creature) {
    }

    @Override
    protected void handleStopFollowMe(Creature creature) {
    }

    @Override
    protected void handleDialogStart(Player player) {
    }

    @Override
    protected void handleDialogFinish(Player player) {
    }

    @Override
    protected void handleCustomEvent(int eventId, Object... args) {
    }

    @Override
    protected void handleSpawned() {
    }

    @Override
    protected void handleRespawned() {
    }

    @Override
    protected void handleDespawned() {
    }

    @Override
    protected void handleDied() {
    }

    @Override
    protected void handleTargetReached() {
    }

    @Override
    protected void handleAttackComplete() {
    }

    @Override
    protected void handleFinishAttack() {
    }

    @Override
    protected void handleTargetTooFar() {
    }

    @Override
    protected void handleTargetGiveup() {
    }

    @Override
    protected void handleTargetChanged(Creature creature) {
    }

    @Override
    protected void handleNotAtHome() {
    }

    @Override
    protected void handleBackHome() {
    }

    @Override
    protected void handleDropRegistered() {
    }

    @Override
    public boolean isMayShout() {
        return false;
    }

    @Override
    public boolean onPatternShout(ShoutEventType event, String pattern, int skillNumber) {
        return false;
    }

    @Override
    public AttackIntention chooseAttackIntention() {
        return AttackIntention.SIMPLE_ATTACK;
    }
    
    @Override
    public void playerSkillUse(Player player, int skillId) {
    }
    
    @Override
    public void ownerSkillUse(int skillId) {        
    }

}
